
All armors identify their + when you try them on, but for weapons you have to swing them at a target repeatedly until you succeed at a skill check. Just try them on until you get a mediocre one, and you can assume that any better ones will be few and far between. Should I be picking up every single item I come across to see if it's enchanted? Which items types carry the better enchantments? It seems like smoking items are uniques? Which items should I be concerned with spending an identify scroll on? Can normal items have +# bonuses?Īny armor or weapon that you find may have a +, but it isn't worth the effort to try them all on and see. Okay, so there are normal items, runed items, glowing items and smoking items. Some people think they should stay as is because "they make a great challenge class" while other think "they should feel like an Ogre, not a wimp".ĬlawlessVictory wrote:A few more questions, this time concerning unidentified items: I've heard they make excellent Ice Elementalists. They make great spellcasters since they have a good aptitude for it and do not need to worry about spellhunger. Mummies are for those who want to take the game at a lower pace and/or ignore the food clock entirely. They also do not get lost in the Labyrinth. They run up to stuff and punch/stab/slice/chop/bash/smash/gore them in the face. Minotaurs are physical combat specialists more or less while not being great spellcasters. You can also do a char dump (shift + 3) and look at the resulting file to see what you've killed so far.īut, I'm better he was talking about elaborating on why you think those species should be deleted. My latest winner killed around 5k monsters.

Go to the YASD/VAVP section, look at one of the YAVP topics, and just look out how long that list can get. It'd probably work better for a separate window. And how about a tab that keeps a running total of the monster types you've killed?Įxcellent game, one of the most engrossing and addictive I've ever played. Also, I think there are a few races that could be excised without being missed much, namely the minotaur, ogre and mummy, though to be fair I haven't put in much time with the game yet. How about along with the tabs for your inventory, spell management, etc, introduce tabs for your character sheet, skill sheet, and piety status? By the way, I'm not sure what that monster tab is good for. While this game is leagues above other roguelikes in this aspect, I still think there's plenty of room for improvement. I think what would really take this game to the next level would be a cleaner, more user friendly interface. How often is the game updated? How can I find the latest, official version of the game?

Is it possible to delete saved characters?Ĥ.

How can I view the highscores? Only upon death?ģ. Do monsters respawn in earlier levels? Would revisting these levels promote grinding, or would there not be enough sustenance to survive doing this?Ģ. I found this game much more noob-friendly and I have a few questions and suggestions that I'd like to pass along:ġ. I've only dabbled in roguelikes in the past, though I was never quite able to get into the games due to the oftentimes cryptic interface and design choices/limitations. I just started playing this game about a week ago and now I'm hopelessly addicted.
